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Quake champions sensitivity calculator
Quake champions sensitivity calculator









quake champions sensitivity calculator
  1. #QUAKE CHAMPIONS SENSITIVITY CALCULATOR HOW TO#
  2. #QUAKE CHAMPIONS SENSITIVITY CALCULATOR FREE#

You will then need to click on the ‘AngleVP’ field and manually adjust the number to get as close to 90 as possible. For example, if we were converting from CS:GO it is known that the FOV is Horizontal 4:3 and 90 so we move that slider shown above until the output in the Horizontal 4:3 section is close to 90. There are three outputs for fields of view on the left, the top most output is Vertical Degrees, the middle is Horizontal 4:3 and the bottom is Horizontal 16:9. It isn’t the most elegant solution, but you can open the calculator and find the AngleVP section on the left, as shown in the image below. You can use the calculator in the video above to convert between the three. Most popular games will use either Vertical Degrees, Horizontal 16:9 or Horizontal 4:3 for their scale. It is essential that we convert the field of view from game 1 to the scale of game 2 if they measure field of view differently.

#QUAKE CHAMPIONS SENSITIVITY CALCULATOR HOW TO#

If you are really stumped and can’t find what your FOV is or how it is measured, check out our video on how to find the FOV of any game below. You can often do this through some googling with terms such as “X Game FOV calculator”, “X Game sensitivity calculator”, “How is X Game field of view measured?” etc.

quake champions sensitivity calculator

#QUAKE CHAMPIONS SENSITIVITY CALCULATOR FREE#

There are paid calculators such as, but if you are looking for a free option we have devised a free method you can use instead.įirst things first, you need to know the field of view value and field of view scale you are coming from and going to. How to Use Focal Length Scaling Between Games

  • Sensitivity of game 1 converted to sensitivity scale of game 2 eg.
  • To perform this calculation we need a few things first and don’t stress out if you don’t know the values as we will cover how to find them below. With other conversion methods like cm/360 or 100% monitor match, the scoped aim in that example would be more sensitive and require less mouse movement even though the distance to the target on the screen is effectively the same. If the enemy in both scenarios moves the same amount, it would take the exact same amount of real life mouse movement to track that target in both hipfire and 2x scope. In the other you are standing twice as far away at 200 meters but you zoom in with a 2x scope. In one you are standing 100 meters away from a target. With focal length scaling, all fields of view will feel the same at the crosshair. We’ll save the technical explanations for another blog and simply focus on how it works and why it’s good. Focal Length Scaling AKA 0% Monitor Match In comparison, focal length scaling has a drastically lower cm/360 but it feels the same as the hipfire. Same cm/360, but the scope becomes impossibly fast to control.

    quake champions sensitivity calculator

    Take the extreme example of maintaining the same FOV from hipfire to a 10x sniper scope. The larger the difference in FOV, the larger change in how your aim feels between games. Surely 30cm/360 on 110 FOV is the same as 30cm/360 on 103 FOV? While it may take the same amount of mouse movement to perform a 360, the way your aim feels will change. When people think of converting their sensitivity between games with a different field of view, the most common strategy is to simply maintain the same cm/360.











    Quake champions sensitivity calculator